Session #1

Meeting the morning with a beached ship, and an islanded beach, the party ventured forward – only after a dispiriting conversation with a drunken captain, and a bumbling first mate.

Forming a impromptu landing party, the bone-white beach is combed, yielding the ship-of-interest, lying on it’s side, perforated. Inside hid slain bodies, tropical fruit, and a now-liberated Tefnut.

Walking in the footprints of a stranger, the party lies baited by the pitch dark jungle.


Xindorian Rath’rex, cleric of the temple of Tuor, in the city Garrapolis, has fled, artifact in hand. Grand Priest Gifreet has preemptively hired a band of manhunters – bailbondsmen, just in case this event happened. Sailing on the Wandering Sea, aboard the Cutter Troy, PCs are in hot pursuit of Rath’rex. After days of quick sailing, the party was met with still seas. As does the proverbial calm before the storm, there was a storm. Rising waves and murderous currents threw the Cutter Troy blindly. As water filled the hull. Then – crash – wood meets coral, mast meets atoll, and stranded are the questers.


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